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SHADOWHEART
Full Name
JENEVELLE HALLOWLEAF
ALIAS(ES)
daughter of darkness, dark cleric of shar
Class & Subclass
cleric β trickery domain
Race
high half-elf
Background
sharran acolyte
Proficiencies
history, religion, insight, medicine
Alignment
true neutral
Personality
guarded, reserved, private, pragmatic
BIOGRAPHY
β§ HISTORY: Born to parents Arnell and Emmeline Hallowleaf, Jenevelle, as she was named, was raised in a SelΓ»nite household in the forests outside Baldur's Gate. Devout followers of the Moonmaiden, they worshipped her in quiet seclusion away from the city, raising young Jenevelle in the ways of SelΓ»ne. In time, she would take part of an ancient SelΓ»nite initiation rite: abandoned in the wilds, she would have to rely on her skills and faith to fend for herself, proving herself as a devout believer once she returned.
Yet Shar, SelΓ»ne's dark sister, had other plans for the child, and commanded a cadre of Sharrans to kidnap her and take her to a Sharran temple run by Mother Superior in Baldur's Gate. Mother Superior's sole mission was to mould young Jenevelle into a champion of the Dark Lady. She resisted the indoctrination at first, but the brutal training she would be put through, being told that her parents perished defending her from wolves, as well as repeated forced use of the temple's Mirror of Loss, would slowly erase her past and in time forge a new identity: Shadowheart.
β§ SHARRAN LIFE: Mother Superior was especially cruel with Shadowheart, forcing her to use the Mirror of Loss more than with any other acolyte. Shadowheart was only able to retain a few memories from her past thanks to Rennald, a young tiefling acolyte undergoing similar training. Any time she would be subjected to mirror training, Rennald would do his best to remind Shadowheart who she was afterwards. Courtesy of the young tiefling's efforts, and whatever scattered notes she was able to jot down between mirror trainings, Shadowheart was able to retain some parts of her identity, such as her fondness for flowers and animals.
β§ THE ARTEFACT: During Shadowheart's last stages of training, whispers of the rise of a mysterious cult would reach the Mother Superior's ears. This Cult of the Absolute as it was being called, was quickly gaining traction among the populace and threatened the Sharran influence over the city. As luck would have it, the Sharrans would capture a Githyanki scout who, after being subjected to merciless torture, revealed the existence of a githyanki artefact of immense power that the cult were desperate to find. Such an artefact could prove an asset for the Sharrans in thwarting the absolutist presence in the city, and so the Mother Superior quickly formed a party of elite devouts, tasking them with its retrieval. Though deemed a suicide mission, Shadowheart and four other companions set out to fulfill what they believed were Shar's commands.
The group was able to locate the Mysterious Artefact though at great cost: Shadowheart was the only survivor. Disaster wouldn't stop there, however, as she soon found herself captive at the hands of mind flayers. How and where she was captured is never explored, however, at some point during her capture she became tadpoled and kept imprisoned in a pod awaiting ceremorphosis.
Yet Shar, SelΓ»ne's dark sister, had other plans for the child, and commanded a cadre of Sharrans to kidnap her and take her to a Sharran temple run by Mother Superior in Baldur's Gate. Mother Superior's sole mission was to mould young Jenevelle into a champion of the Dark Lady. She resisted the indoctrination at first, but the brutal training she would be put through, being told that her parents perished defending her from wolves, as well as repeated forced use of the temple's Mirror of Loss, would slowly erase her past and in time forge a new identity: Shadowheart.
β§ SHARRAN LIFE: Mother Superior was especially cruel with Shadowheart, forcing her to use the Mirror of Loss more than with any other acolyte. Shadowheart was only able to retain a few memories from her past thanks to Rennald, a young tiefling acolyte undergoing similar training. Any time she would be subjected to mirror training, Rennald would do his best to remind Shadowheart who she was afterwards. Courtesy of the young tiefling's efforts, and whatever scattered notes she was able to jot down between mirror trainings, Shadowheart was able to retain some parts of her identity, such as her fondness for flowers and animals.
β§ THE ARTEFACT: During Shadowheart's last stages of training, whispers of the rise of a mysterious cult would reach the Mother Superior's ears. This Cult of the Absolute as it was being called, was quickly gaining traction among the populace and threatened the Sharran influence over the city. As luck would have it, the Sharrans would capture a Githyanki scout who, after being subjected to merciless torture, revealed the existence of a githyanki artefact of immense power that the cult were desperate to find. Such an artefact could prove an asset for the Sharrans in thwarting the absolutist presence in the city, and so the Mother Superior quickly formed a party of elite devouts, tasking them with its retrieval. Though deemed a suicide mission, Shadowheart and four other companions set out to fulfill what they believed were Shar's commands.
The group was able to locate the Mysterious Artefact though at great cost: Shadowheart was the only survivor. Disaster wouldn't stop there, however, as she soon found herself captive at the hands of mind flayers. How and where she was captured is never explored, however, at some point during her capture she became tadpoled and kept imprisoned in a pod awaiting ceremorphosis.
PERMISSIONS
β§ CANONPOINT: I'm still in the midst of my play through and am very much a completionist, so for now I play Shadowheart taken from either Act I or II. I'm happy to play her prior to her choice with nightsong (and play this out either way, also) or embracing a selunite path. I'm still obsessing my way through Act III which I've heard can be a bear (gratefully), but I'll be sure to update this once I've finished the game.
β§ PACE: Infinitely backtag friendly. I tend to get a bit slow at times, so never feel pressured. I'm typically down to keep things going so long as the interest is still there on both sides, feel free to shoot me a message if you're unsure. EST timezone.
β§ CW/TRIGGERS: Shadowheart's backstory has themes of kidnapping, mental abuse, trauma, manipulation, and amnesia. If there are any particular subjects you'd prefer to avoid, please chat with me privately.
β§ PHYSICAL CONTACT: if it's invited or the want is reciprocated, yes always. she's not stranger to touch, but i'd advise against advancing on her in any way if it's not anticipated, especially if CR hasn't been established or discussed. She's not overtly physical in any circumstance, but glimpses of that softness might be granted if she's caught in the right mood.
β§ FIGHTING/INJURY: Willing to play out either of these, baring in mind she's an incredibly well-versed cleric. if by another's hand, she makes a good companion to come to for a patch-me-up.
β§ SHIPPING: sh's interests are pretty much across the entire board, while she's m/f leaning, with the right CR she could easily find interest in f/f or f/*, given the world they stem from. She's also open in terms of race, humanoid or otherwise. Characters must be of age, but generally I don't mind age gaps with her, younger and older parties welcome.
β§ SMUT: Definitely up for it, though I'd prefer established or assumed CR. She feels no shame indulging the carnal but would be more comfortable with some degree of familiarity. As a note, vanilla is not exactly her flavor and she's typically dominant leaning (please challenge her). Kink list pending π
β§ PACE: Infinitely backtag friendly. I tend to get a bit slow at times, so never feel pressured. I'm typically down to keep things going so long as the interest is still there on both sides, feel free to shoot me a message if you're unsure. EST timezone.
β§ CW/TRIGGERS: Shadowheart's backstory has themes of kidnapping, mental abuse, trauma, manipulation, and amnesia. If there are any particular subjects you'd prefer to avoid, please chat with me privately.
β§ PHYSICAL CONTACT: if it's invited or the want is reciprocated, yes always. she's not stranger to touch, but i'd advise against advancing on her in any way if it's not anticipated, especially if CR hasn't been established or discussed. She's not overtly physical in any circumstance, but glimpses of that softness might be granted if she's caught in the right mood.
β§ FIGHTING/INJURY: Willing to play out either of these, baring in mind she's an incredibly well-versed cleric. if by another's hand, she makes a good companion to come to for a patch-me-up.
β§ SHIPPING: sh's interests are pretty much across the entire board, while she's m/f leaning, with the right CR she could easily find interest in f/f or f/*, given the world they stem from. She's also open in terms of race, humanoid or otherwise. Characters must be of age, but generally I don't mind age gaps with her, younger and older parties welcome.
β§ SMUT: Definitely up for it, though I'd prefer established or assumed CR. She feels no shame indulging the carnal but would be more comfortable with some degree of familiarity. As a note, vanilla is not exactly her flavor and she's typically dominant leaning (please challenge her). Kink list pending π
STR
13
DEX
13
CON
14
INT
10
WIS
17
CHA
8